Urgath is a continent split in two, in more than one way, and so, the society of Norcine from Shal'Dun has fortified itself from any curious visitors. The Nevershade Frontier is for them what Dragh'Lur is for the Norcaine of Shal - a nigh impenetrable barrier meant to protect their way of life, and to dismay any potential threats, for there is a reason why it remained steadfast for this long, and it is proven by the corpses of those trying to tear down its walls.
However, despite its impressive fortifications, the Darkwall did fall in the year 10 A.C. to the forces of the Rune, and its occupants, the Norcaine, were temporarily driven out of this place. But even with them gone, anyone wishing to cross this plain should rethink their decision, for should they not, the clubs of the local Trolls might do it for them.
- Important Individuals:
- Carvus: Leader of a small Human village in the region
- Borodnir: Leader of a small group of Dwarves who settled in the Frontier
- Notable Historic Events:
- 10 A.C.: The Shadow Warrior breaks through the Darkwall with the help of his rune powers and continues his journey to Shal'Dun.
- 10 A.C.: The humans of the local village fell victim to a curse, turning them into bloodthirsty Wolflings at night - the curse was eventually lifted with the help of the Shadow Warrior
- Inhabitants: Dark Elves, Trolls, Humans, Gargoyles, Wolflings (temporarily), Goblins, Dwarves
- Status: Wilderness
- Ruling Body: Crimson Empire (around the Frontier)
- Climate: Dry (east), Temperate (east)
- Vegetation: Pine, Cypress, Lenya
- Animals: Local Wildlife
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